Archive for the 'Software' Category
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05.10.08
Feedback Playback 2
FeedBack PlayBack is a dynamic film re-editing and viewing system. The users’ physical state determines the visceral quality of scenes displayed; immediate reactions to the scenes feed back to generate a cinematic crescendo or a lull. We use material that is rigorously narrative, formulaic, and plentiful: the action movie series Die Hard, starring Bruce Willis. [...]
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04.13.08
Feedback Playback
FeedBack PlayBack is an interactive, dynamic film re-editing/viewing system that explores the link between media consumption and physiological arousal.
This project uses galvanic skin response and pulse rate to create a dynamic film re-editing and veiwing system. The users’ physical state determines the rhythm and length of the cuts and the visceral quality of scenes displayed; [...] -
04.13.08
GSR Reader
Galvanic skin response readings are simply the measurement of electrical resistance through the body. Two leads are attached to two fingertips. One lead sends current while the other measures the difference. This setup measures GSR every 50 milliseconds. Each reading is graphed, while peaks are highlighted and an average is [...]
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04.08.08
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04.08.08
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03.15.08
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03.15.08
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02.23.08
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02.20.08
Infinite Mouse Tracking
I wanted to use the mouse as a simple surface optical encoder to get infinite panning motion. The problem with reading mouse coordinates on the screen, is that once the mouse reaches the edge of the screen, it stops counting. So a simple solution is to reposition the mouse (using the robot class) [...]
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02.17.08
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02.09.08
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02.01.08
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02.01.08
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12.30.07
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11.16.07
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11.09.07
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11.02.07
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10.28.07
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10.19.07
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10.19.07
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10.18.07
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10.15.07
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10.13.07
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10.13.07
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10.11.07
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10.11.07
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10.07.07
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10.04.07
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09.27.07
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09.20.07
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09.08.07
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06.28.07
Chess Clock
I couldn’t find a fullscreen chess clock so I wrote a very simple application to do just that. The ring counts down the total number of seconds remaining instead of the traditional clock with second and minute hands. A small dot at the center of each ring indicates which player is white [...]
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06.26.07
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06.12.07
HUD Slider Class
The Heads Up Display Slider is a simple and transparent way to insert sliders into your Processing sketches. Just place the pde file inside your processing sketch and call the slider class for each slider you wish to create.
Download and place this .pde file inside your Processing sketch: HUD Slider Class
[Example applet] -
05.24.07
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04.19.07
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02.04.07
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01.02.07
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